A downloadable game for Windows

This academic project involved designing a Tower Defense game using Unreal Engine with both C++ and Blueprints. The development was based on a structured game environment with a predefined path for enemies and obstacles influencing their trajectory. Several types of turrets were implemented using C++, each with unique attributes such as range, power, and fire rate. The enemies were programmed with a basic pathfinding system, allowing them to follow the predefined path. A point & click system was implemented to let the player purchase and place towers on specific locations while managing their economy to optimize their defense.

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Windows.zip 341 MB

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